IN DEVELOPMENT

The mobile
experience is
coming soon.

Atlas is currently designed for desktop. A mobile experience is in development and will be available soon.

COMING SOON TO MOBILE

LESS NOISE. MORE GAME.

A world in the making

Atlas builds worlds with method, patience and purpose.
Every detail matters. Nothing is left to chance.

A monumental white hall with a diamond suspended at its centre

No empty promises

Atlas shows what exists. The rest takes shape behind the scenes.

01

One world at a time

RedLine has our full attention. One world, carefully built.

02

Two founders

A shared vision, bringing game design and art direction together.

03

Always three stages

Idea, sketch, substance. Every world follows the same path.

04

Our process.

A studio led by creation, where every world takes shape
in three stages: the idea, the line, the substance

A game design board

01Idea / Game design

It all starts on a board

Diagrams, arrows, systems, rules. Before the first image, game designers define what is possible in the world and what makes you want to stay.

An art direction sketch

02Sketch / Art direction

The world takes shape in pencil

Silhouettes, settings, atmosphere: artists establish the visual identity before 3D begins. What does not work on paper will not work on screen.

Textured 3D pirate props Wireframe pirate props

03Creation / Production 3d

Lines become substance

Models, textures, lighting: 3D artists build a tangible world, at scale and ready to explore.

MANIFESTO

A game is not finished
on the day it launches.
That is the day
it begins.

AtlasWorlds supported for the long run